2d/3d visual artist · concept & worlds · sevilla ⇄ barcelona

Noha
Manfredi

concept / characters / worlds / pixel / animation / 3d

solo · pixel arcade game — every frame hand-animated →
WORLDS personal IPs · pixelcore · fragments · 2019–2026
WEEABOOS DREAM horror beat 'em up — fight animation, frame by frame concept by Gaspar Rabadan
the fight, cycling moves MissNasty cycling her moves
ILLUSTRATION selected illustration & concept view full gallery →
Corruptor Hover Angel Slave Calcifications Red boned banshee Maid Boku to tenshi Scissors Seed collector Picatia Morphi Rose River Mitsukannai

NEWS

latest works

character · campaign

Gentle Monster — BOLD 2025

Character design for Gentle Monster's BOLD 2025 campaign starring Tilda Swinton — directed by Mau Morgó, music by Amnesia Scanner, post by OLIMPIC.

character · scenography

CAMPERLAB — SS26 Campaign

Hand-drawn character work integrated into digital scenography for CAMPERLAB's SS26 campaign — directed by Mau Morgó & Cesar Rodrez.

character · 3d concept

TOUS — Turbochakras

Character design & concept development for TOUS Turbochakras — seven bear characters from sketch through 3D, extended into jewellery & merch.

Carne Jove
concept · storyboard

Carne Jove

Character design, concept and storyboard work.

live visuals · event

.party() L.A. 2022

Visuals projected on a giant dome in Los Angeles for Notch's 2022 birthday — produced by Production Club.

mascot · character design

CRASH — Production Club

CRASH — mascot design & animation for Production Club.

Storyboards
storyboards · various projects

Storyboards

Storyboards for music, film and personal projects — Revenant Moon, Amaia · Aralar and more.

ATIISSU creature concept
creature · concept

ATIISSU

Creature concept design — spiky, organic, an ongoing personal bestiary.

About me

I'm Noha — a 2D/3D visual artist. I start from concept and develop characters and worlds across illustration, animation and game art.

I work across mixed media and lean into retro nostalgia: pixel art, low/mid-poly, brought to a present-day sensibility and craft. I like exploring depth and the subtleties: symbol and image; story and the dreamlike.

Six-plus years across gamedev and campaigns. Born in Seville, with a foot in Barcelona — on-site or remote.

Core

  • Concept art
  • Visual development
  • Worldbuilding
  • Pixel & sprite animation
  • Character design
  • Storyboarding

Range

  • Game art
  • Campaigns & fashion
  • Live visuals & events
  • 3D & texturing
  • Motion & editing

Ways of working

  • Self-directed, end to end
  • Reference-driven
  • Brand & director collabs
  • Cross-discipline teams
  • Agile / sprints
Noha Manfredi

Experience

Download CV
2023 — Present

Azure Works S.L

3D / 2D Visual & Concept Artist · Freelance · Barcelona

  • Independent practice — concept, character art, 3D, animation and live/projected visuals for advertising, fashion, music and events.
solo · full pipeline

DATA DEFENDERS — AWS Awards arcade game

Sole artist on a 2-person team — a full, hand-animated pixel-art arcade game delivered in 3 months: concept, character design, sprite animation, backgrounds, UI and the physical cabinet art.

campaigns & ads Gentle Monster CAMPERLAB TOUS · Turbochakras Atiissu Carne Jove LOOP magazine
live & music Notch · L.A. dome Super Bowl The Chainsmokers Bad Gyal MAKA black midi
Oct 2020 — Sept 2023 Shipped title

Genjoy — a Scopely Studio

Concept Artist · Full-time · Seville

  • Concept and visual development across a 3-year production cycle.
  • Concept and visual support on MONOPOLY GO!
Jan — Oct 2020

Genera Games

Illustrator · Full-time · Seville

  • 2D illustration and concept for a mobile game IP.

Tools & Stack

3D & Engines

  • Blender
  • Unreal Engine
  • Unity
  • Substance Painter

2D, Motion & Edit

  • Photoshop
  • After Effects
  • Aseprite
  • DaVinci Resolve

Disciplines

  • Character design
  • Concept art
  • Pixel art & animation
  • Storyboarding
  • Worldbuilding
Noha Manfredi

Let's work together

Available full-time or freelance — Sevilla on-site or remote. Games, ads, campaigns — let's talk. Response within 48 h.